//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow Moderate
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Large
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle Large
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart Large
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Siege E Tower_idleA
				replaceTexture siege e tower/siege e tower iron
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Siege E Tower_walkA
				replaceTexture siege e tower/siege e tower iron
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.00 true
				tag FootstepLeft 0.2 true   
				tag FootstepRight 0.2 true
				tag FootstepLeft 0.4 true   
				tag FootstepRight 0.4 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.8 true   
				tag FootstepRight 0.8 true
                tag SpecificSoundSet 0.00 false SiegeRolling checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
		    }
		}
	}
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Siege E Tower_idleA
				replaceTexture siege e tower/siege e tower iron
                tag Attack 0.40 true   
                tag GenericSound 0.40 true   
                tag SpecificSoundSet 0.39 false HelepolisAttack checkVisible 
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.0
			}
		}
    }
}

//==============================================================================
anim Attack
{
    SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Siege E Tower_attackA
				replaceTexture siege e tower/siege e tower iron
                tag Attack 0.50 true   
                tag GenericSound 0.40 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 4.0
			}
		}
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Siege E Tower_deathA
				replaceTexture siege e tower/siege e tower iron
                tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
                tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
				length 0.9
			}
		}
	}
}
